City of Titans

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City of Titans
City of Titans.jpg
Developer(s)
Missing Worlds Media
Publisher(s)
Missing Worlds Media
Platform(s)
Windows and OS X
Genre(s)
MMO, Superheroes,
Mode(s)
Multiplayer

City of Titans (codenamed The Phoenix Project) is the superhero MMORPG being developed by Missing Worlds Media in the spirit of City of Heroes for Windows and OS X. You can support the project on Kickstarter.

The goal is to deliver a unique massively multiplayer online roleplaying game, created from the community of a lost universe, to build a new community for a new world. A brave new world containing a wealth of player choices, from costumes to powers, it continues the traditions found in its spiritual predecessor, daring to reach for new innovations no other game will touch, while standing firmly on the feel and spirit of the old. Players will be able to choose their own adventure, tell their own tales, and have their own agency in a superhuman world.

Story[edit | edit source]

City of Titans is set in a world where there is always hope, even in the darkest of times. The tradition of brightly colored costumes, brilliant heroics, and daring struggles to stand against the shadows cast during times of darkness and corruption. New heroes, your heroes, rise to make their mark on the world while their villainous counterparts lurk in the corners of alleys, behind governments, and even in the boardrooms of the wealthiest corporations. Humanity honors the fallen, and takes inspiration from the selfless sacrifices of heroes who have gone before.

It is an age where heroic ideals stand tall, where words such as "truth," "justice," "freedom," and "honor" have never lost their meaning. And it is an age where a villain may rise to power despite the heroes, where epic clashes of good vs evil are as common as seeing a brilliant costume fly through the sky on the way to save a kitten stuck in a tree. The world stands on the brink of change, at a time when magic, high technology and incredible scientific feats bring out the best and worst in the everyday human being. Individuals with supreme strength of will and training can become forces of good or evil. Heroes with astounding powers patrol the streets and skies alongside those whose only special abilities are the dedication in their hearts. Villains scheme and plot with the help of scoundrels and rogues, caring only for power, wealth or control - their motives are their own and dynamic battles between the two sides are frequent.

One city has risen above the rest as a place where costumed heroes are welcomed, where devious villains seek to add to their roster of minions. In Titan City, the opening setting, an old guard stands watch on both sides. They have issued calls to action, welcoming new heroes to their ranks and inviting old heroes to return to duty. New villains mask themselves amongst the rich and famous along with the poor and destitute, while experienced evil-doers lure the unsuspecting with words of clever cynicism.

Do you have what it takes to join the ranks of good? Or will you choose to stand in the shadowed courts of villainy?

Bring the City of Titans to life.

They said there was no chance. They said we should find a new home. We have. We just made it ourselves. Because we dare to think the impossible.

We are heroes. This is what we do.

Gameplay[edit | edit source]

Players will find their choices built around a flexible framework. Instead of the typical class-based system found in some games, or the skill-based system found in others, the focus has been on attitudes. How do you want to do, what you want to do? Pick that, and we give you all the powers we can. Players pick a primary power, with that power determining the options available for their secondary powers. Then as you progress, and level up, you grow these powers as well as gain new ones. And even further, the game lets you customize those powers with a signature style, your Mastery, that enhances and alters how all your powers behave.

Powers are split into effect and animation, allowing us to mix and match to offer more to the player. You pick "Fireball." You then pick how you want to throw this fireball, from the hand, mouth, a wand, or a 12-gauge shotgun. Same power, different look, all through the framework designed with our custom Socket System. Even two people with optic blasts can have their own unique look, depending on the powers chosen, the colors selected, the effects added and the animations picked for the power.

The goal, in the end, is to give you the ability to create your character. Want to be a vine-swinging Amazon warrior who attacks by using her hair as a whip? We're working on that. Want to be the wizard warrior with a pet raven who can spit fire? It’s in the cards.

External links[edit | edit source]